Owen-Devlog - Milestone #3


Milestone 3 for me was a complete different direction of what I was doing before. I now have become the guy who is doing the audio for the game, passing off the more dynamic parts of enemies to Yeferson. Our game has a lot of individual parts that we want sound for. Movement, weapons, interactions, attacks, structures, background noise. I have never approached audio before other than putting an audio in a source in a loop for a 20 second video, so this was very new.

I started with the structures, first with the Turret. I made it so when the bullet of the turret appeared it would make an audio source so it would not cut out with the bullet. Then with the Flamethrower when it was dealing damage it would do the same thing. This really didn't work in general as the audio was not spatial, but I did add a volume slider. But eventually they were fixed also work with an audio source component and Turret would make the sound instead of the bullet prefab being instantiated. This same concept was used for enemies and their abilities. Weapons I made early one and still use the old system but as the weapons are always on the player, this was identified as a non-issue as nothing needed to be changed.

Finding all the audio to use was a process. With enemies having 1 or more abilities, weapons having 1 or more sound required actions, and each structure behaving different makes for a lot of different sounds. I want to find different explosions too as to not always hear the same sounds and thinking it's something else on mistake with all that happens in the game. We have also obtained sounds for planned things that are planned to be added but more sounds are going to need to be found and added in different as of right now around 70% of sounds are obtained and implemented.

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